![]() The console could only display 80 sprites on screen, compared to the 128 sprites from their System 16 cabinets. The console used a 9-bit color palette, compared to a 16-bit color palette used in their early 16-bit arcade cabinets. The console was not as powerful as their System-16 and future 16-bit arcade cabinets, however. An image from the video game Altered Beast was even used as the console box art, to help market it as a 16-bit arcade console. Sega's goal was to give home consumers a taste of arcade quality gameplay, made popular by their System-16 arcade cabinets, where hit games like Golden Axe, Altered Beast, and Alien Syndrome were frequently played in the arcades. Both CPU chips were commonly used together in Sega arcade cabinets at the time-as well as arcade cabinets in general during the late 80s and early 90s. The console hardware had both a 16-bit Motorola 86000 for the main console CPU, and 8-bit Zilog Z80 CPU for the sound chip. ![]() It was the successor of the 8-bit Sega Master System and predecessor to the 32-bit Sega Saturn. Released as the Sega Mega Drive in Japan, Europe, South America, and Oceania, and as the Sega Genesis in North America, it is Sega's 16-bit console.
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